1. Mr Bean Games
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Joe & Mac

Also known as: Joe & Mac: Tatakae Genshijin (JP), Joe & Mac: Caveman Ninja (EU)
Developer: Data East
Publishers: Data East (JP/US), Elite Systems (EU)
Platform: SNES
Released in JP: December 6, 1991
Released in US: January 1992
Released in EU: 1992

This game has unused code.
This game has unused graphics.
This game has debugging material.
This game has a hidden sound test.
This game has regional differences.

This game has a notes page

Joe & Mac is an SNES port of the arcade game where some cavemen fight dinosaurs using really nifty weapons.

  • 3Sound Test

Tony Hawk's Pro Skater 2: DC: A Boy And His Blob: The Rescue of Princess Blobette: GB: Adventure Island. Joe And Mac II: Lost In The Tropics: SNES: John's pro Basketball: SNES. Game Genie, Action Replay, and Other Cheat Codes for SNES9x: Yoshihiro Nagoshi unmasks Yakuza 4. Convert SNES PAR Codes to Game Genie Codes This was written by: Tony Hedstrom t.hed@excite.com This document explains how to convert from SNES PAR codes to GG codes. (PAR = Pro Action Replay). Take your SNES PAR code and add a colon between the sixth and seventh digits like this.

Debug Mode $01

Joe And Mac 2 Game Pro Action Replay Code
  1. Since I played the first Joe & Mac adventure back in Super Nintendo's early days, I admit I wasn't too excited to hear about this sequel. Not that the first game was bad - it was just a fairly ho-hum side-scroller. But Joe & Mac 2: Lost in the Tropics throws a little spice into.
  2. Aug 16, 2008  Game info/discussion at 'Joe and Mac' (SNES), published by Data East, 1992 Also known as 'Joe & Mac: Tatakae Genshijin' on the Super.
  3. This page contains Cheats for Joe And Mac organized by sections for Super Nintendo. This game has 'Action Platformer' as genre, made by Data East. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.

This first debug mode sets all stages to cleared, all locks opened, red eggs are always available, and enemy collision is disabled. Use Pro Action Replay code 7E005F01 or Game Genie codes DF6A-D40D + 3CE1-A704 + 3CE1-A764 to enable it.

Debug Mode $02

IPhone / iPad Android PC FaceBook Mac Dreamcast Arcade DVD; Guides. Pro Action Replay Codes by oblivion from aoc. WEAPON SHOPS CODES Caught Red Handed In Shops 010109C5 NOTE FOR CODE ABOVE: TURN GAME SHARK SWITCH OFF TO TURN OFF THE EFFECTS OF THE CODE. During the title screen animation, on controller 2 press C, A, B, right, up, left, A. If entered correctly, a sound effect plays. While playing the game, pause and press A + B + C. Press Start to resume, and you'll be instantly warped to the next stage.

In this debug mode, Joe and Mac start a new game with 39 lives and 9 keys each, and all red stages are cleared. Unlike the first debug mode, the blue stages (which can only be played once) are still accessible.

To enable it, on bootup enter Pro Action Replay code 00FB3200 or Game Genie code DDE7-AD64. Next, enter the sound test. Set A to 78, B to 79, X to 73, and press Select to exit.

The secret combination suggests it was once intended to be a player accessible cheat, but in the final version the game skips over the programming that grants the bonuses. A fragment from a prototype build contains a copy of the programming before the debug mode was disabled.

Sound Test

Uplink game for mac. This sound test is available in the Japanese and North American versions, but not the European version.

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On the title screen, move the cursor to Option. On controller 2, hold Right and L. On controller 1, hold Left and R, then press Start.

Use the D-Pad to change the index values (the exact purpose of each setting is not yet clear). Press Start to transfer sound data? The A / B / X / Y buttons are used for playing songs and sound effects. Press Select to exit the sound test.

Also worth mentioning, the text string SOUND TEST located at SNES address $02E058 (NA version) or $02E056 (JP version) is loaded but doesn't appear on screen.

Unused Sound Test Entry Point

Located at SNES address $02D025 is the pointer #$DD7F (NA version) or #$DD7D (JP version), which also leads to the sound test. There is no programming that loads index #$08 and jumps to $02D000 (hex pattern A9 08 22 00 D0 02). This was likely a developer shortcut to access the sound test menu.

Alternate Ending Sequence

When the credits scroll pauses on 'SOUND CREATOR ATOMIC HANADA' as pictured in the screenshot above, the game checks if X + A + L + R are held. If true, the game shows an alternate ending sequence of Joe and Mac being chased away by 4 ugly women:

Original
Alternate


To skip instantly to the ending after the Data East logo in the NA version, use Pro Action Replay code 00FB0707 or Game Genie code D5ED-AFA4.

Unused Graphics

These icons (or versions thereof) can be found in the game's graphics shortly after where the ones used in the final are stored.

A hammer, which is never found anywhere in the game.

Due to the very subtle differences, the following icons include the finals (left) for comparison purposes.

The boomerang, with slightly thinner outlining near the ends.

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The stone wheel, slightly more darkened-in than the one in the final.

Replay

Unknown Controller Check

Located at SNES address $08C609-08C614 (NA and JP versions) is two checks for the controller 1 R button being pressed or held while playing a level. However, the following branches have a distance of zero, meaning the alternate code paths were deleted.

The L or R button depending on where Joe or Mac is facing, usually makes them run.

Regional Differences

Japan
International

In the two-player mode of the Japanese version, a player that has lost all their lives can steal one from the other player to continue (indicated by 'PUSH BUTTON' in the HUD). This feature was removed from the international versions.

The HUD was also moved down one tile in the international versions.

The Joe & Mac series
ArcadeCaveman Ninja
NESJoe & Mac
SNESJoe & Mac • Congo's Caper
GenesisJoe & Mac
Retrieved from 'https://tcrf.net/index.php?title=Joe_%26_Mac_(SNES)&oldid=709003'

If you already like Joe and his buddy Mac, you'll like 'em even more after playing this long, colorful game.

Dino Dudes

Ever cheerful, and ever popular, Joe and Mac have appeared in several other incarnations, and this is as good as any. Their prehistoric world is filled with more enemies than ever, and the boys have some new weapons. Not only can they whack baddies with their clubs, jump on small enemies, and throw some weapons, they can spit seeds, bones, and fire when they eat the right items. As usual, a two-player mode offers simultaneous cave kicks. Plus, in Super 2P mode, players can bop each other. The controls are quick and effective throughout.

ProTip: Nail this Stegosaurus only when his mouth is open.

Good Graphics

The graphics are what you expect from this prehistoric pair: big, cartoony sprites, Stone Age grouches, and colorful, multi-scrolling backgrounds. The large, stiff- moving monster bosses are right out of Jurassic Park, but they're easier to beat than the tough dinos in that game.

Joe has to jump up in his kave kart to collect goodies. Be quick, though, because obstacles lie ahead.

The music pulses with fast- paced, tropical rhythms that complement the action nicely. The sound effects have been diminished from the first J&M adventure, however. You'll wish there were more growls and roars from the menagerie of enemies.

Prehistoric Pranks

There's not much to think about in this easy-going game. Just bop everything in sight, admire the scenery, and have fun. It's a blast in the past!

Overall rating: 7.5