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- Which Total War Games Work With Mods On Mac Free
- Which Total War Games Work With Mods On Mac Download
- Which Total War Games Work With Mods On Mac Download
Which Total War Games Work With Mods On Mac Free
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Which Total War Games Work With Mods On Mac Download
Which Total War Games Work With Mods On Mac Download
- Senior MemberToronto, CanadaRegistered UsersPosts: 5,918Interesting. I wasn't even aware that they had ported ETW yet. In any case I'm not sure how you could possibly get mods to work on the Mac version. I would have thought that it'd be better to get the PC version of ETW and run it with Bootcamp. That way you'd definitely have mod support. For the most part, scripts made by modders are exclusively meant for the original PC version; the modder would need to have the Mac version himself to write a mod for it. That'd be a lot of work.
As it is, I have no clue. Maybe someone else can help you, or you can do these two things.
Go to Feral Interactive support and ask them: http://support.feralinteractive.com/en/
Or go to the TWC. They have a much larger wealth of modding knowledge there.
Good luck!My Rome 2 PC: Intel i5-4670, nVidia 760GTX, 8GB RAM, 120GB SSD, NZXT Vulcan mATX case
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Buttons the Kitten needs your help. Click here to save a kitten today. - edited September 2012the thing is i tried it with parallels, and it was soooooo slow so thats why i run it on the mac now..i already contacted feral and they said to post on the forum lol, i will keep looking
thanks - Senior MemberToronto, CanadaRegistered UsersPosts: 5,918This is all I could find on the TWC so far.
http://www.twcenter.net/forums/showthread.php?t=563709
Best bet would be to ask if anyone there has tried porting their mods for the Feral version on Mac, or if anyone can fix your slowness problem with Parallels.My Rome 2 PC: Intel i5-4670, nVidia 760GTX, 8GB RAM, 120GB SSD, NZXT Vulcan mATX case
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Buttons the Kitten needs your help. Click here to save a kitten today. - Junior MemberRegistered UsersPosts: 8i really hope they do port there mods to Macs. the game could really do with some improvements
- edited May 2013Hi guys, I know this is quite late on this thread but here is the easiest way i have found to mod Ferals mac version.
What you need is the mods .pack files, some mods are manual install and you can just download the folders straight to your mac downloads folder but some come as an .exe installer so you will need a wrapper, something like wineskin, to install/download it to your desktop. It may not always work but if it does it should just download the mods folders onto you desktop (don't worry there are no folders installed anywhere else on your mac). The mod will usually have a folder named something like 'data' with the .pack file in.
So..
What you want to do is right click on the etw app and go to 'show package contents', then open Contents->Resources->Data->data, you will see the games standard .pack files. Now I would suggest either making a copy of this to your desktop or what I did was just change the colour of the mod files name labels, just so I could tell them apart and delete them if anything went wrong.
You will need to drag all the .pack file for the mod into this 'data' folder
Once that is done, open the app and you should get the pre-game options window (as with most Feral ports).
Go to the 'About' tab and click 'Open preferences folder'
From there go to AppData->scripts->preferences.empire_script.txt, again you may want to backup this .txt file to your desktop or something
In the 'preferences.empire_script.txt' file, The second line of text should say 'exit #' click in front of this and press return/enter once to start a new line.
Now for each .pack file of the mod you will want to type this formula..
mod 'name of .pack file';
mod 'name of .pack file';
mod 'name of .pack file';
etc.. for each .pack of the mod one under the other like shown (make sure you include the .pack file extension after each name)
At this point you can play the mod, just close the file and click play. BUT..
Make a copy of this new txt code you've just written and save it in a separate .txt file, I saved mine right next to the 'preferences.empire_script.txt' folder for easy access
The reason for this is that once you close the game the txt you added will disappear (not sure how to fix this) but anyway you will need to copy and paste this new code in the same place every time you want to play with the mod so saving it in a separate .txt means you can just copy/paste instead of typing out all the mod 'name of .pack file'; lines again.
I hope I made this detailed and clear enough, I know it seems like quite a round about way but once you've done it once and saved your mod code it should be easy enough. And playing etw with mods is so much better than playing without. hopefully you can get your mods to work. send a reply if you get stuck - edited January 2014Thanks for the guide Max. I used it to try to run quite a few mods on my mac. Some worked and some did not.
I found that mods like Darth Mod and Imperial Splendour were the most difficult, so far I have only got parts to work, not the entire mod.
I also started a thread where I am trying to compile a list of functioning Mods that I have tested on the Mac.
You can find the thread here: http://www.twcenter.net/forums/showthread.php?638175-Mac-Mod-Guide&p=13566590#post13566590
If you are a mac user and you download a mod that uses a .exe for Empire or Napoleon, this wrapper will open most of them:
http://paulthetall.com/shogun-2-total-war-mac/